Playtesting continues. Some feedback has come in, but I’m going to hold off on discussing it in depth here until after I’ve gotten it all.
So…magic and monsters.
I’ve always intended Murders & Acquisitions to be a modular game. The core system covers the basic game, which is set in an alternate Earth where murder and mayhem are the norm in corporate culture. But I’ve always had plans to include modular rules add-ons that cover a variety of other things. Players can craft a world where one or more of these things exist to create a game world and campaign that is unique to their particular interests in gaming in the world of M&A.
The first two big chunks of this “additional material” come in the form of magic and monsters. Some might call it “Dungeons & Dragons in an office building.”
First, a little background on that phrase – Dungeons & Dragons in an office building.
Last year, I ran a few playtests with magic and monsters in them and had a few of the playtesters comment that it felt too much like D&D in an office. And that really bothered me. At least, it bothered me that this was how they described the game…and that they made it sound like a bad idea. After all, if you want to play D&D, why not just play D&D?
In the time since then, I’ve thought more about that. I pondered, why is D&D in an office such a bad thing? This stewed in my brain for quite a while. Ultimately, I’ve found myself thinking, why NOT? There’s nothing wrong with D&D in an office. D&D is the baseline RPG for many gamers. It’s familiar. It’s well loved. And certainly there will be many gamers who embrace the idea of D&D in an office.
Side Note: I’ve received some feedback from a playtest group that tried out magic and monsters last time they playtested. One of the things they said almost immediately was, “Where are the monsters and magic?” So, clearly, there are going to be players who WANT that in their M&A game experience.
Combine all of this with the idea that the magic and monsters stuff is NOT part of the core game, but rather an add-on, and I find myself once again embracing D&D in an office.
So a few weeks ago, I (again) started toying with the rules for magic and monsters in my game. Here are some examples of what I’m developing.
Murdering & MAGIC & Acquisitions
My initial design for magic in M&A hasn’t really changed. I’ve just taken some time away from it to nail down the core system in more detail and get more playtest feedback.
Spellcasting in M&A works a lot like normal skill use.