First a little back story. I grew up in a family of artists. Everyone could paint, draw, or both. Oddly, all of my friends growing up were artists as well. I desperately wanted to be one, and everyday I practiced drawing, only to see people pick up a pencil for the first time draw pictures better than me. By the time I turned 17 I had to let go of my dream. As I prepared to move on I looked back.
I looked back, and saw how much I loved games. When I was eight I made my first game, it was a role playing game about being a rock star. It was terrible, and the other RPGs and card games I made at that age weren’t really any better. Still, that was the thing that I enjoyed doing, and could see myself getting better, so I kept at it. I am a software developer today because of it, and I am happy whether I am making video games or board games, so learning to program was key to having a chance at designing video games.
The whole path of my life has been guided by my desire to make games. As a young adult I focused on school and my job more than rushing straight into game design. I knew I needed to increase the odds of success by building a foundation, but each step in that path was weighed through the filter of how it would bring me closer to being a game designer.
Finally 14 years ago I revisited game design properly, and made several games. I learned a lot of important lessons, but the time was not right, so I took a few years off of showing my games to the public. In that time I privately worked on projects to hone my skills.
Four years ago I brought one of my games to the public again, and it was well received, even though I didn’t realize it at the time. From that point on I’ve been working on several projects that I’ve talked about on this site. The one I’m most proud of is Addictive Alchemy.
Addictive Alchemy has been two years in the making. Well that’s not fair. The game almost as we know it today was ready two years ago. The rest of the time has been spent testing, confirming, and demoing games, and building my company New World Alchemy so that we can properly publish board games. I believe a self made man does not do it alone. Addictive Alchemy is not something that I have done alone. I have an incredibly talented team of artists, editors, analysts, and more who have given so much of their time to make my dream come true. When I count the names on the list of play testers for Addictive Alchemy alone (over 100 people), and I look at the people who are out there promoting it and sharing it with others I am uncertain how I can properly thank them.
All I can do is make sure their support, and effort is not wasted. This has gone past my dream, and I owe all of these people a published game, a game many of them have been asking me for a copy of for years now. Just like with making this game, this is not something I can do alone. This is where I have to ask everyone to help make this Kickstarter happen.
Let’s talk about Addictive Alchemy, share stories, and photos to make this game a reality.
I don’t want to let any of you down, and that’s why I am doing this right. That’s why I’ve hired a team of experts. That’s why I’ve waited until it’s ready.
That’s why I am here right now saying that we will have our Kickstarter launch on March 4, 2015
Thank you for helping to support my dream 31 years in the making.